elapsed += (float) gameTime.ElapsedGameTime.TotalMilliseconds; if (elapsed >= delay) { if (frames >= 2) { frames = 0; } else { { frames++; } elapsed = 0; } if (frames2 >= 9) { frames2 = 0; } else { { frames2++; } elapsed = 0; } } //animacja bohatera animacja = new Rectangle(48 * frames, 0, 48, 78);